Lynda – Foundations of UX: Prototyping

Author: James Williamson Subject: Web, Interaction Design, Prototyping, Web Design, Web Foundations Level: Beginner | Duration: 1h 39m ...



Lynda---Foundations-of-UX-Prototyping

Lynda---Foundations-of-UX-Prototyping

Lynda---Foundations-of-UX-Prototyping


Author: James Williamson Subject: Web, Interaction Design, Prototyping, Web Design, Web Foundations Level: Beginner | Duration: 1h 39m | Released date: Aug 28, 2013 Homepage: http://www.lynda.com/Web-Interaction-Design-tutorials/Foundations-UX-Prototyping/133349-2.html

Prototyping allows designers to quickly and inexpensively explore multiple iterations of designs, test their performance, and craft best of all user experiences for websites and applications. Explore what prototypes are, when they're appropriate, along with the different methods for creating prototypes within this introductory course with lynda.com senior author James Williamson. Learn about sketches, wireframes, mockups, and also other types of prototypes; the instruments that can help you build them; and the way to test and refine your designs. This overview will help you decide which prototyping workflow works well with you and your team.
Topics include:



  • What is really a prototype?

  • How prototyping helps buyer experience

  • Defining prototype goals

  • Sketching ideas

  • Creating paper prototypes

  • Building low-fidelity and high-fidelity prototypes

  • Creating HTML prototypes

  • Testing and evaluating prototypes

  • Choosing the correct prototyping tool


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  • Introduction

    • Welcome



  • 1. Prototyping Basics

    • What is often a prototype?

    • How prototyping helps the user experience

    • Defining prototype goals

    • Building effective prototypes



  • 2. The Prototyping Processes

    • Design process overview

    • Scoping projects

    • Sketching ideas

    • Understanding prototype fidelity

    • Paper prototypes

    • Paper prototype materials

    • Paper prototyping techniques

    • Low-fidelity prototypes

    • Building low-fidelity prototypes

    • High-fidelity prototypes

    • Building high-fidelity prototypes

    • HTML prototypes

    • Testing and evaluating prototypes



  • 3. Tools and Resources

    • Choosing the right tool

    • Common prototyping tools

    • Online prototyping tools

    • Paper prototyping resources

    • Keynote and PowerPoint resources

    • Prototyping frameworks



  • Conclusion

    • Next steps




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